Thursday 22 November 2012

Resident evil: Afterlife (2010)


RESIDENT EVIL: AFTERLIFE (2010)


The series continues its ‘one step forward, two steps back’ pattern with Resident evil: Afterlife. At this point the series probably needed something new, seeing as this movie doesn’t add much else to it, and so this was made and released in 3D, smack bang in the middle of the ‘everything needs to be 3D’ craze. This ‘new dimension’ can probably be blamed for Resident evil: Afterlife being disappointing, as the filmmakers seemed to make it the central focus instead of an enhancement, while other important aspects where pushed aside. What’s surprising about the final product was Paul W.S. Anderson’s return as director, who hasn’t directed a ‘Resident evil’ since the first film  (only writing its subsequent sequels). Usually my reviews have a ‘good’ section followed by a ‘bad’, but this one is going to read more like a ‘goodish but bad’ followed by ‘terrible’; kind of like my ‘Apocalypse’ review but not QUITE as harsh.


The plot in this movie means as much as the subtitle in the films name. Alice lives up to her promise, and invades the Umbrella corporations Tokyo facility with her clones. One thing leads to another, and six months later Alice finds Claire Redfield where the group from the previous film where meant to find safety, and no trace of anyone else. Due to a red scarab thingy that was attached to her chest, Claire doesn’t remember what has happened, but her memories slowly come back. Her and Alice head to Los Angeles, where they find yet another group of survivors trapped in a prison. It is discovered that Arcadia- the ‘safe’ haven that they where searching for in ‘extinction’ that hides a few secrets- is a large boat off the LA coastline, and to escape the prison and reach it they need to survive a variety of nasty monsters. It’s basically the same plot as the first damn Resident evil movie.
Some of our main characters looking very serious indeed: Clair Redfield (left), Chris Redfield (centre) and Alice (right)
No doubt Afterlifes strongest aspect is a fantastic score by Tomandandy. The industrial, electronic sound combines heavy metal influences in its composition, and works amazingly well every time its used. Id even go as far to say the score for Resident evil: Afterlife is the best of the series thus far. The opening credits show off Tomandandys work and complement the 3d medium very well, if making the circumstances of how the T virus spread throughout the world even more confusing. Alice finally gets those 'powers' taken away which I was initially very happy about. However, it doesnt seem to have made much of a difference other than eliminating the telekinesis. She is able to survive an aircraft crashing into smithereens with only a few scratches, being slammed against a wall enough to break the tiles but not any of her bones or leave bruising, stabbed in the arm to recover (and the wound seeming to disappear) in two minutes as if it didnt happen, and somehow jump three metres into the air in just a few steps. It seems even though she lost her powers, not that much is different, leaving another of the enormous plot holes that the whole film is unfortunately filled with.
The very cool, very suave Executioner.
There are some tense scenes, but a few more of these scenes would have helped to lift the film. This movie sees the series go from a combination of horror and action, to over the top action scenes with a few horror elements scattered around. All of the scares are of the 'jump' variety, and none of tension that was found in the first and third films is felt here. Another of the films rare high points are the new creatures that are introduced from the game series. Even though these additions have either very poor or no explanation behind their presence, it is the least of the films problems for me. The Executioner or 'axeman' (seen above) seems to appear out of nowhere, but the sheer awesomness of this creature means it didnt bother me too much. The scene where this Monster wielding a giant axe is meant to shine falls rather flat. Even though it is one of the strongest sequences in the whole film, it still has the same issues the rest of the action scenes. The whole damn scene is in extra slow motion, which gets VERY grating as I found myself tempted to scream 'HURRY THE FUCK UP!' I can picture Anderson in the editing room going 'slow motion is sooooo cooooool' and drooling whenever he applies it. The scenes obvious goofs make it seem as though the film makers where just to lazy to care or notice. About thirty seconds into the end credits there is also a nice clip for anyone who follows the series and wonders what the heck happened to Jill Valentine after Resident evil: Apocalypse. Turns out she dyed her hair and turned evil.
Alice and Claire still being able to stay sexy while shooting the head off a giant axe-weilding zombie; that, ladies and gentlemen, is talent. 
And now for the REALLY bad stuff, and it starts with Alice and her clones invading Umbrellas underground Tokyo facility. This sequence features an unintentionally hilarious Wesker, terrible wire stunts, overused slow motion, umbrella employees who cannot shoot for shit, an underwhelming amount of Alice clones, various continuity goofs and bad CGI blood (the worst of all gore evils!). When things like this turn up barley ten minutes into the movie, there is a problem. This would forecast the rest of the movie; save for Tomandandys consistently solid, pulsating score. Why the hell is Alices and Claires (after Claire's muddy psycho phase) makeup always perfectly applied? It seems the world ending due to a zombie Virus isnt so bad for women after all; no need to apply makeup, it simply appears on you whenever the director was too lazy to explain it. I was waiting for Milla Jovovich and Ali Larter to make some blatant makeup brand product placement.
"i'll have what he's having!"; A new type of zombie thats introduced.
Alices selfy recordings become tired very quickly, even if they allow her to exhibit a tad of emotion that is otherwise sorely missing from her character this time around. All the new characters we are introduced to are either dull or serve as two dimensional Un-dead fodder; with the later group being just as easy to pick out as they are to be picked off. Her performance as Alice is mixed. She delivers her one-liners with glee, but other times- and believe me, as a fan of hers it hurts me to say this- she can be a little stiff and for some reason decided to deepen her voice and make herself sound like Marge Simpson. The film also has uneven pacing issues. Once the film is about a third of the way through, things seem to slow down dramatically with a lot of talking, only to pickup again in a boredom inducing 20 minutes. It throws everything off balance, and it hurts the movie (something Resident evil: retribution would then take from one extreme to another). More characters from the games- Chris Redfield who is horribly miscast and badly acted by Wentworth Miller and the hilariously wooden Albert Wesker played by Shawn Roberts- are tacked on with no real significance for anyone else other than gamers.
Alice right before she jumps off a building and swings like Tarzan in slow motion, while her hair sways softly in the delightful breeze.
We find out that the Umbrella Corporation continues to experiment on people in their secret laboratories. Thats great and all, but it leaves some colossal questions: why the fuck are they still experimenting on things when the whole world has gone to shit, and just who the hell is going to benefit from the rewards when there is practically no one left alive? The plot line established in Resident evil: Extinction in regards to a cure to the virus is also never mentioned or pursued; probably because it would end the series and its resulting cash flow. After all, who would want to see actual story advancement when we can see Alice flipping around on wires in slow motion? Afterlife is the first film in the series that feels like a filler episode. Nothing significant is added to the story and very little is actually accomplished by its end, making me feel like all the preceding crap was pretty pointless.
our new pimped-up zombie dogs...they where cute before they did that thing with their heads i swear.
 The finale involves some incredibly corny lines from Albert Wesker and borrows blatantly from The Matrix. The action comes off as silly and poorly staged. Its only saving grace is Alice kicking some of the previously discussed zombie dogs asses (shown above) and a pretty good song by 'the perfect circle' playing in the background. If you are at all familiar with the Resident evil films, at this point you should expect a cliff-hanger ending involving a pan-out shot of some kind. Here, it is so over the top here that it looses its impact, and is the cherry on top of Resident evil: Afterlife being the pointless film is; making everything prior to it count for naught.
"I THROW MY GLASSES AT YOU IN FRUSTRATIOOOON! dammit you caught them..."
In the end, Resident evil: Afterlife is another disappointing and pointless addition to the franchise, failing to continue in the wake of the first and third films. The only thing that stops Afterlife being as bad as Apocalypse is Tomandadys great score, some decent 3D effect shots and a few creatures that almost make it worthwhile viewing. The 3D trend was continued in the recently released Resident evil: retribution, and you can find my review for that one soon.

2/5
Recommended classification: 15+ for strong stylized horror/action violence, blood and gore, and some coarse language 

The trailer:

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